Then put this nut accurately into the disc center. I think it’s not hard to do it yourselves. From the cylinder(above 20-30 sectoins)create such a form: I decided to do low-poly nuts on the central part outer perimeter cause it’ll save many polygons. After that attach our central part to it and apply TurboSmooth modifier. Select the inner border and extrude as in the picture:Īfter that repeat the same with the outer borderįinally, repeating these simple actions we get the following:Īnd convert it in Editable Poly. I won’t explain in detail cause the procedure is the same. Switch to Border level, select our edges and extrude them:Īfter that when we have selected polygons press Detach (and in the window appeared select detach to element) Switch to elements level and select the central part of the disc and reduce it with Scale: Select the circle of edges in the center and press Split. Further, switch on to points level select all points and press Weld (value will have tobe matched) Get 5 details, select one of them and attach other 4 to it. Next select our disc and in upper menu(where File, Edit, View buttons are placed) select Tools->Array. Also youmay have to set a Flip checkbox on. Maybe you will have to go to Mirror level and rotate the axis to place everything right. Cut as in the picture with Cut instrument and delete the polygons marked out in the picture:Īnd with Scale and Shift button do as in the picture (we have to move some points there): Watch that outside points lie on the lines drawn(IT’S OBLIGATORY!). After that switch on points level and with Cut,Weld and Target Weld instruments get the following: Then select our disc blank and pressing Attach key press on our Repeat such actions as with the initial cylinder leaving only 3 polygons. In Right plan give volume to the disc as in the photo: Then go to Edges level and choose three outer edges, and binding Shift on keyboard draw them up. Switch to polygon level and delete the odd polygons, we get this: For normal connection of spokes in radial rotation,their edges should diverge from the central axis at 36 degrees…it is 72 halved.In the end we get 72 degree radial sector of the circle and having done this 5 times we get 360 degrees.Ĭlick right mouse button on this cylinder and select convert to -> editable poly. In each case you need to calculate these angles.(Note: Disc has 5 spokes, as the circle has 360 degrees to postition 5 axial lines of these spokes between them you need 72 degree angles. (If you don’t know geometry,it will be difficult to understand why lines must be placed at such angles). Then we draw another three lines as in the picture: Naturally, they must be drawn at disc outline Where press File button and select our photo in face and set as in the picture.įurther it is convenient to draw the Circle splains for good orientation. Open 3D Studio Max and in Front view press the next key combination on keyboard Alt+B and the window appears: To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo So,to create any disc we need no less than 2 photos of this disc: